Racquetball
– How to play the game?
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Singles:
When 2 opposing players play, it is known as singles
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Doubles:
When 4 opposing players, 2 from each side, play, it is known as doubles.
Besides these
traditional games, there is a non-tournament game known as ‘cutthroat’
played by 3 players.
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The
toss and serve:
The player if it is a singles match, or, the side, if it is a doubles
match, which wins the toss of coin can choose either to serve or receive
the serve at the beginning of the first game of the match. The second game
starts in the opposite order in relation to the first game! In the event
of a tiebreaker the following methodology shall be observed.
1.
The player or the team, which had scored a combined maximum number
of points in the first and second games, shall have the option to start
the tiebreaker.
2.
In the event of the player or the team in singles and doubles
respectively score equal number of points, the player or the team, which
wins the ensuing ‘toss’ will start the tiebreaker.
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Starting:
Start from the service zone, anywhere within. If you step on the line but
not over it, it is acceptable. The server is not expected to cross the
short line until such time the ball passes that line.
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Service
Motion:
It should be a continuous motion or movement resulting in the ball being
served. The ball should bounce and it should be hit with the racquet
immediately after the first bounce for a second time.
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Drive
Service Zone:
Drive
serve lines are 3 feet from each sidewall in the service zone as shown
above. A player can drive serve between his body and the racquet sidewall
in case he is outside the 3-foot drive service zone mark.
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Doubles
Service:
At the start of the game, if the first serve is out, then the team is out.
Subsequently both players on each team serve till it gets a ‘hand out’
or a ‘side out’.
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Serve
that is considered defective:
o
If
it is a deadball serve
o
If
it is a faulty serve
o
If
it is an outserve
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Returns:
When a good serve results in putting the ball into play the receiver
should not enter the safety zone till such time the ball either bounces or
crosses the broken line (Receiving line). If a serve met with a failure of
return, the server gets a point.
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Side
out:
Any server can continue to serve till such time he (a) out serve, (b)
twice consecutively effect a fault serve, (c) a player if it is singles or
a team if it is doubles, lost a rally, (d) if a player or a team perform a
‘hinder’, which is avoidable, and, (e) If in a doubles game, a player
hits a player while attempting a return.
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Rallies:
A rally can be defined, as the continuing play after a return of serve is
successful. A play can be stopped: (a) if the ball is carried, (b) if the
ball careens off the racquet of a player into a wall opening or gallery
(c) if there is no velocity for the ball to hit the front wall etc. In a
game of doubles, if one player misses to hit the ball, the second player
may try to hit it till it bounced for a second time.
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Hinders:
(1) a dead ball hinder – it is replayable and attracts no penalty, (2)
avoidable hinder.